Guided Hand: Machine Aid for the Analog Process
The process of design has a lot of disconnect today due to the barrier between the digital and physical worlds we work in. Because 3D printing requires a completed model to be fully printed before it can be reacted to, the process tends to have a lot of buffering time involved in the designer's ability to respond to what they create. Guided Hand is my thesis project looking into the opportunity for a haptic feedback system that can allow for designers to be more physically engaged in their digital modeling experience.
This project was a brief exploration of a new plugin for Grasshopper known as Quelea as a design tool.
This project was one of my first attempts at a mobile app, using a pebble watch.
Sketch Aid, like Guided Hand, focuses on the opportunities available to designers to use the computer as a tool to aid in analog processes. Using the touch-screen interface of a Surface Pro 3 as a back-lighting for trace paper, architecture students can learn the implications of their actions when drawing in plan and section by creating the resulting perspectival view.
Cura is the final result of an entire class of students of various disciplines working together to create a system that allows for caregivers to more easily manage their patients. The application allows for caregivers, patients, and doctors to connect and keep track of the patients progress as well as provide tools for the patient to maintain independence as best they can.
Health Cat: Kibble Control
Kibble Control is the product solution to the problem of portion control and bullying among pets. By working with web developers, engineers, marketing people, and internet of things people, a fully functioning prototype as well as a business proposal was made.
sing to me
Sing To Me
This one-week project was the first ever prototyping sprint done in my master's program. The work got me in the thought process of concept building and quick and dirty prototyping. Singing to a flower to help it grow is a common activity plant-lovers will do, and this little flower will literally blossom upon hearing your song.
This one-week project was the first group project done in my master's program. It is also my first stab at any semblance of machine learning. The little puppy who wants love will respond to your gestures to it, hoping for love but losing trust if you hit it too much.
Thesis: Re-Imagine Earth
My undergraduate thesis was an exploration of materials and computation design, and how we can re-think the process of making custom components to optimize to specific fitnesses. Using Grasshopper, I was able to use various plugins as well as my own custom scripts to provide me with multiple iterations of possible components, as well as what the strengths and weaknesses are of each. Using the output as a template for my making process, which remained in its earliest stages due to time constraints, did allow for me to begin building a type of facade that provided sufficient structural value while seeming light and frail.
Working with two other students, this project is what got me interested in mechanical responsive systems. The prototype created here depicts a fast-motion version of a real-scale pavilion that could respond to the sun-light to optimize on the square footage of shade from the sun. I learned a lot about the study of biological systems to influence design solutions during the process of this project.
My first time working with an ABB robot resulted in light-writing. I was able to learn how to write the proper code to control the robot, as well as using the software.
During this project I learned a lot more about the process of fabrication and how to consider the notion of machine craft. The way a tool interacts with a material tends to be ignored, so this project explored way to expose the textural results of a drill-bit on wood. Craft has not been lost with the rise of digital fabrication, but simply not pondered deeply enough for designers to take advantage of the accuracy, and the imperfections, of the process. Here me and one other student explore the effect of a particular texture on light and water flow.
The Wine Hotel is the last architecture project I did after realizing I had interests beyond architecture. My partner and I chose to focus on the computation design aspect, using data to both gather information to respond to, and provide our own data to control the visual outcome. The result is a ridiculously unrealistic, but very intriguing, sustainable, and performative building which allows for water and light to penetrate into rooms and give occupants the feeling of being in a jungle-like quarry.
The rhizome that connects all things to one another creates a stucture for the crux of Venice. This project is the first and only that I accomplished purely through scripting, in Java, to be exact. Criticisms being that the result was untouched by the hand of the designer, the process for this project was purposefully left to be configured entirely in code, responding to various data that I analagously input. In this way I learned about the vast effects of small changes in data input.
This is my favorite project from before I got into scripting for design, likely due to the investment in material studies for the proper effects to suit the concept as well as my personal fondness for the concept. Being a studio for dancers, this dance studio acknowledges the many personal reasons a dancer wants to dance, whether it's to express emotions to others, to let out stress alone, or simply to show off.