2016
guided hand
Guided Hand: Machine Aid for the Analog Process The process of design has a lot of disconnect today due to the barrier between the digital and physical worlds we work in. Because 3D printing requires a completed model to be fully printed before it can be reacted to, the process tends to have a lot of buffering time involved in the designer's ability to respond to what they create. Guided Hand is my thesis project looking into the opportunity for a haptic feedback system that can allow for designers to be more physically engaged in their digital modeling experience.
2014
flock necklace
Flock Necklace This project was a brief exploration of a new plugin for Grasshopper known as Quelea as a design tool.
2014
digital sundial
Digital Sundial This project was one of my first attempts at a mobile app, using a pebble watch.
2014
sketch aid
Sketch-Aid Sketch Aid, like Guided Hand, focuses on the opportunities available to designers to use the computer as a tool to aid in analog processes. Using the touch-screen interface of a Surface Pro 3 as a back-lighting for trace paper, architecture students can learn the implications of their actions when drawing in plan and section by creating the resulting perspectival view.
2014
cura
Cura Cura is the final result of an entire class of students of various disciplines working together to create a system that allows for caregivers to more easily manage their patients. The application allows for caregivers, patients, and doctors to connect and keep track of the patients progress as well as provide tools for the patient to maintain independence as best they can.
2014
kibble control
Health Cat: Kibble Control Kibble Control is the product solution to the problem of portion control and bullying among pets. By working with web developers, engineers, marketing people, and internet of things people, a fully functioning prototype as well as a business proposal was made.
2014
sing to me
Sing To Me This one-week project was the first ever prototyping sprint done in my master's program. The work got me in the thought process of concept building and quick and dirty prototyping. Singing to a flower to help it grow is a common activity plant-lovers will do, and this little flower will literally blossom upon hearing your song.
2012
soap box
Soap Box This one-week project was the first group project done in my master's program. It is also my first stab at any semblance of machine learning. The little puppy who wants love will respond to your gestures to it, hoping for love but losing trust if you hit it too much.
2012
re-imagine earth
Thesis: Re-Imagine Earth My undergraduate thesis was an exploration of materials and computation design, and how we can re-think the process of making custom components to optimize to specific fitnesses. Using Grasshopper, I was able to use various plugins as well as my own custom scripts to provide me with multiple iterations of possible components, as well as what the strengths and weaknesses are of each. Using the output as a template for my making process, which remained in its earliest stages due to time constraints, did allow for me to begin building a type of facade that provided sufficient structural value while seeming light and frail.
2012
petal pavilion
Petal Pavilion Working with two other students, this project is what got me interested in mechanical responsive systems. The prototype created here depicts a fast-motion version of a real-scale pavilion that could respond to the sun-light to optimize on the square footage of shade from the sun. I learned a lot about the study of biological systems to influence design solutions during the process of this project.
2012
light bot
Light robot My first time working with an ABB robot resulted in light-writing. I was able to learn how to write the proper code to control the robot, as well as using the software.
2012
digital nouveau
Digital Nouveau During this project I learned a lot more about the process of fabrication and how to consider the notion of machine craft. The way a tool interacts with a material tends to be ignored, so this project explored way to expose the textural results of a drill-bit on wood. Craft has not been lost with the rise of digital fabrication, but simply not pondered deeply enough for designers to take advantage of the accuracy, and the imperfections, of the process. Here me and one other student explore the effect of a particular texture on light and water flow.
2012
wine hotel
Wine Hotel The Wine Hotel is the last architecture project I did after realizing I had interests beyond architecture. My partner and I chose to focus on the computation design aspect, using data to both gather information to respond to, and provide our own data to control the visual outcome. The result is a ridiculously unrealistic, but very intriguing, sustainable, and performative building which allows for water and light to penetrate into rooms and give occupants the feeling of being in a jungle-like quarry.
2012
rhizomatic crux
Rhizomatic Crux The rhizome that connects all things to one another creates a stucture for the crux of Venice. This project is the first and only that I accomplished purely through scripting, in Java, to be exact. Criticisms being that the result was untouched by the hand of the designer, the process for this project was purposefully left to be configured entirely in code, responding to various data that I analagously input. In this way I learned about the vast effects of small changes in data input.
2012
dance hearth
Dance Hearth This is my favorite project from before I got into scripting for design, likely due to the investment in material studies for the proper effects to suit the concept as well as my personal fondness for the concept. Being a studio for dancers, this dance studio acknowledges the many personal reasons a dancer wants to dance, whether it's to express emotions to others, to let out stress alone, or simply to show off.
Yeliz Karadayi
2012
cv
 I am a hybrid designer + developer with a focus in physical computing. My general process heavily involves synthesizing skills such as design, coding, and engineering. I have extensive experience in facing the challenges of resolving form, function, and interaction. For this reason I thrive in interdisciplinary groups, working in collaboration with others to find the most optimal solution in a given time frame. My focus in group projects is to achieve sufficient functionality of specific physical interactions within a project to a demoable state that invokes constructive feedback within the framework of that functionality. This allows for a better understanding beyond just aesthetic and functional solutions and reaches into the success the actual interaction system.
 I graduated with a Master's of Tangible Interaction Design from Carnegie Mellon University in December, 2015. I completed my undergraduate studies with a Bachelor in Architecture in May 2014, which gave me 5 years of experience with 3D modeling tools, 2D and 3D design, and parametric and data-based computation design. Experience in the latter sparked my interest in computer science, for which I took several courses, as well as courses in robotics, digital fabrication, and interaction design. I consider myself a hybrid designer, thriving as a maker and prototyper, while equally as comfortable in conceptualizing and exploring.
Design
Interact
Prototype
Engineer
Masters Of Tangible Interaction Design

fall 2015

16867: Human Robot Interaction
05834: Applied Machine Learning
Thesis

spring 2015

05899: Entrepreneurship and Innovation in Technologies
48548: Design Communication
05872: Rapid Prototyping of Computer Systems
62726: Interactive Art & Computational Design

fall 2014

51701: Interactive Design Seminar
60439: Hybrid Instrument Building
48739: Making Things Interactive

Bachelor's of Architecture

favorite relevant courses

15296: Images of Computing
15292: History of Computing
48426: Digital Craft
15213: Intro to Computer Systems
48431: Biologic Responses in Building Technology
48500: Computational Design Studio
48531: Fabricating Customization
98012: Fun with Robots
15122 : Principles of Imperative Computation
15112: Fundamentals of Programming and CS
48624: Parametric Modeling
48533: Future CNC
48215: Materials and Assembly
15102: Exploring Programming for Graphics

Recognition

Tasty Tech Eye Candy: Robot Art
Seeker | Tracy Staedter | May 22, 2016

9th Place: Robot Art Competition
RobotArt| May 15, 2016

Artists And Robots Collaborating
AMT-Lab | Yasmin Foqahaa | May 11, 2016

With advances in 3D printing, this pen allows you to "feel" the objects you draw. Seriously.
Futurism | May 5, 2016

Geomagic Touch: A Gadget for 3D Printing
3D Printing From Scratch | May 3, 2016

Become a 3D Printing Artist with a Robot Guided Hand
All3DP | Hanna Watkin | Apr 20, 2016

Tomorrow Daily
CNET | Ashley Esqueda | Apr 20, 2016

Digit@al Segment
Discovery Canada : Daily Planet | Lucas Cochran | Apr 20, 2016

The 'Guided Hand' Uses a Haptic Interface Robotic Arm to Help You 3D Print Freehand
3dPrint | Scott J Grunewald | Apr 20, 2016

Vincent van Bot: the robots turning their hand to art
The Guardian | Nadja Sayej | Apr 19, 2016

Robot Arm Helps You 3D Print By "Guided Hand"
IEEE | Evan Ackerman | Apr 18, 2016

Robot Art Contest Seeks Machines That Can Paint Like the Masters
The Creators Project | Kevin Holmes | Jan 26, 2016